Tooltip
Deals Fire damage to nearby enemies and leaves a patch of flame that deals damage to enemies within it for 10 sec.
How it works
Twilight Flames is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.1639. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 0.0234 per tick. Its area radius is 5 yards. It ticks every 1 sec, 10 times over the full 10 sec (0.23 base in total).
What it does
Twilight Flames is a Physical spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Physical damage (base value 0.1639) in a 10 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 0.1639 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 0.0234 Radius: 5 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.