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Twilight Flames

Spell

Twilight Flames

Physical

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1.5 secSelf Only

Deals Fire damage to nearby enemies and leaves a patch of flame that deals damage to enemies within it for 10 sec.

Twilight Flames

Tooltip

Deals Fire damage to nearby enemies and leaves a patch of flame that deals damage to enemies within it for 10 sec.

How it works

Twilight Flames is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.1639. Its area radius is 10 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 0.0234 per tick. Its area radius is 5 yards. It ticks every 1 sec, 10 times over the full 10 sec (0.23 base in total).

What it does

Twilight Flames is a Physical spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Physical damage (base value 0.1639) in a 10 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Duration10 sec
Effect #1School Damage (2)
Value: 0.1639
Radius: 10 yards
Effect #2Persistent Area Aura (27)
Aura type id 3
Value: 0.0234
Radius: 5 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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