Tooltip
Being in the Twilight Zone inflicts 4.22644 Shadow damage and increases Shadow damage taken by 5%.
How it works
Its aura procs every time its trigger condition is met.
Twilight Zone is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4.2264. It applies the infected mechanic. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 5. It applies the infected mechanic. Its area radius is 50000 yards.
What it does
Twilight Zone is a Shadow spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it deals Shadow damage (base value 4.2264) with the infected mechanic in a 50000 yard radius and applies an aura with the infected mechanic in a 50000 yard radius. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | School Damage (2) Value: 4.2264 Mechanic: Infected Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 5 Misc value: 22 Mechanic: Infected Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Twilight Zone appears in: 1 spell that casts it.
Spells that cast it
- Twilight ZoneTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Twilight Zone at Wowhead (opens Wowhead in a new tab)