Spell
Ultimate Penitence
Holy
Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec.
Tooltip
Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec.
While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
How it works
Ultimate Penitence is built from 7 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec, 24 times over the full 6 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 488. Its base value is 10.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 77. Its base value is 1.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 77. Its base value is 1.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 106.
What it does
Ultimate Penitence is a Holy spell with an instant cast, a range of 40 yards and effects that last 6 sec. When cast it applies an aura and applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 147 Misc value: 2408 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 |
| Effect #4 | Apply Aura (6) Aura type id 488 Value: 10 |
| Effect #5 | Apply Aura (6) Aura type id 77 Value: 1 Misc value: 26 |
| Effect #6 | Apply Aura (6) Aura type id 77 Value: 1 Misc value: 9 |
| Effect #7 | Apply Aura (6) Aura type id 106 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.