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Unbound Flame

Spell

Unbound Flame

Physical

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Evoker

Instant castSelf Only

When Dragonrage ends, Rising Fury persists for 4 sec per stack, and Dragonrage becomes Unbound Flame.

Unbound Flame

Tooltip

When Dragonrage ends, Rising Fury persists for 4 sec per stack, and Dragonrage becomes Unbound Flame.

Exhale destructive flame, critically striking for Fire damage to your target and nearby enemies, reduced beyond targets.

Causes 1 Essence Bursts.

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 1 procs. It can proc at most once every 0.5 sec.

Unbound Flame is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 1292321.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Dragonrage.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Unbound Flame.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Unbound Flame.

What it does

Unbound Flame is a spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura. It also casts Dragonrage, Unbound Flame (record #1292321) and Unbound Flame (record #1292325). It stacks up to 4 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration1 min
Proc chanceAlways
Proc charges1
Proc cooldown0.5 sec
Max stacks4
Effect #1Apply Aura (6)
Aura type id 332
Value: 1292321
Misc value: 375087
Effect #2Apply Aura (6)
Aura type id 408
Value: 1
Trigger spell: Dragonrage
Effect #3Apply Aura (6)
Aura type id 408
Value: 1
Trigger spell: Unbound Flame
Effect #4Trigger Spell (64)
Misc value: 10
Trigger spell: Unbound Flame

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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