Tooltip
Upon reaching 1 health, the caster begins to heal for 1% of maximum health every 1 sec. This healing increases over time and ceases upon reaching full health.
How it works
Unnatural Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1.
What it does
Unnatural Regeneration is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 1 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unnatural Regeneration appears in: 1 boss encounter.
Boss encounters
- Uu'nat, Harbinger of the Void in Crucible of Storms
Journal section: Stage Three: His Unwavering Gaze > Undying Guardian; Stage One: His All-Seeing Eyes > Undying Guardian; Stage Two: His Dutiful Servants > Undying Guardian
Encounter creatures: Uu'natRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Unnatural Regeneration at Wowhead (opens Wowhead in a new tab)