Tooltip
Upon reaching 100 energy, The Geargrinder's engine goes into overdrive for 30 sec launching shrapnel at all players every 2 sec inflicting 20 Fire damage and an additional 12 Fire damage every 1 sec for 8 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Unrelenting CAR-nage is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It ticks every 1 sec, 8 times over the full 8 sec (96 base in total).
What it does
Unrelenting CAR-nage is a Fire spell with an instant cast, a range of 300 yards and effects that last 8 sec. When cast it deals Fire damage (base value 20) and applies an aura every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 12 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unrelenting CAR-nage appears in: 1 spell that casts it.
Spells that cast it
- Unrelenting CAR-nageTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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