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Unrelenting CAR-nage

Spell

Unrelenting CAR-nage

Fire

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Instant castThree Hundred Yards

Upon reaching 100 energy, The Geargrinder's engine goes into overdrive for 30 sec launching shrapnel at all players every 2 sec inflicting 20 Fire damage and an additional 12 Fire damage every 1 sec...

Unrelenting CAR-nage

Tooltip

Upon reaching 100 energy, The Geargrinder's engine goes into overdrive for 30 sec launching shrapnel at all players every 2 sec inflicting 20 Fire damage and an additional 12 Fire damage every 1 sec for 8 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Unrelenting CAR-nage is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It ticks every 1 sec, 8 times over the full 8 sec (96 base in total).

What it does

Unrelenting CAR-nage is a Fire spell with an instant cast, a range of 300 yards and effects that last 8 sec. When cast it deals Fire damage (base value 20) and applies an aura every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 20
Effect #2Apply Aura (6)
Aura type id 3
Value: 12
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unrelenting CAR-nage appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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