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Unstable Charge

Spell

Unstable Charge

Nature

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1.5 secLong Range

Kyrioss suffuses a random player with electricity.

Unstable Charge

Tooltip

Kyrioss suffuses a random player with electricity. Upon removal, the target unleashes an eruption of electrical energy, inflicting 20 Nature damage to all players. The eruption can be discharged safely in the central tempest.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 2 sec, 3 times over the full 6 sec (9 base in total).

What it does

Unstable Charge is a Nature spell with a 1.5 sec cast, a range of 40 yards and effects that last 6 sec. When cast it applies an aura every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time1.5 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 3
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Charge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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