Tooltip
Unstable Goods explode if dropped, or if they're not delivered within 30 sec.
Inflicts 24 Fire damage to all players, plus an additional 4 Fire damage every 1 sec for 12 sec.
How it works
Unstable Explosion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 100 yards. It ticks every 1 sec, 12 times over the full 12 sec (48 base in total).
What it does
Unstable Explosion is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it deals Fire damage (base value 24) in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 24 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Radius: 100 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Explosion appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Mailroom Mayhem in Tazavesh, the Veiled Market
Journal section: Unstable Goods
Encounter creatures: P.O.S.T. MasterDungeon boss ability
Spells that cast it
- InstabilityTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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