How it works
Unstable Mote is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Manifest Mote.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Unstable Mote.
What it does
Unstable Mote is a spell with an instant cast and a range of 300 yards. When cast it launches a missile in a 5 yard radius. It also casts Manifest Mote and Unstable Mote (record #364485).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Radius: 5 yards Trigger spell: Manifest Mote |
| Effect #2 | Trigger Missile (32) Radius: 5 yards Trigger spell: Unstable Mote |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Mote appears in: 3 spells that cast it.
Spells that cast it
- Unstable Mote (record #362601)Triggers this spell
- Unstable Mote (record #362622)Triggers this spell
- Terminal MoteTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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