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Unstable Mote

Spell

Unstable Mote

Physical

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Instant castThree Hundred Yards

Physical spell.

Unstable Mote

How it works

Unstable Mote is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Manifest Mote.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Unstable Mote.

What it does

Unstable Mote is a spell with an instant cast and a range of 300 yards. When cast it launches a missile in a 5 yard radius. It also casts Manifest Mote and Unstable Mote (record #364485).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Trigger Missile (32)
Radius: 5 yards
Trigger spell: Manifest Mote
Effect #2Trigger Missile (32)
Radius: 5 yards
Trigger spell: Unstable Mote

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Mote appears in: 3 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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