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Unstable Regeneration

Spell

Unstable Regeneration

Nature

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3 secSelf Only

Absorb 100 Unstable Isotopes, increasing threat generation by 20%, Nature damage taken by 5%, and periodically heals the caster for 3% to 3% per 6 sec for 30 min.

Unstable Regeneration

Tooltip

Absorb 100 Unstable Isotopes, increasing threat generation by 20%, Nature damage taken by 5%, and periodically heals the caster for 3% to 3% per 6 sec for 30 min.

Only usable on Mechagon Island.

How it works

Unstable Regeneration is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 10. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 3 per tick. It ticks every 6 sec, 300 times over the full 30 min (900 base in total).
  4. Effect 4 is Dummy (effect type 3). Its base value is 100.

What it does

Unstable Regeneration is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 30 min. When cast it applies an aura and applies an aura every 6 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Duration30 min
Effect #1Apply Aura (6)
Aura type id 10
Value: 20
Effect #2Apply Aura (6)
Aura type id 87
Value: 5
Misc value: 8
Effect #3Apply Aura (6)
Aura type id 20
Value: 3
Period: every 6 sec
Effect #4Dummy (3)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents