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Untethered Retreat

Spell

Untethered Retreat

Physical

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0.8 secSelf Only

Upon reaching 0 energy, Reshanor shifts into Untethered Space to feed on arcane energies, obscuring vision for enemies in Reality and increasing all critical damage taken in Untethered Space by 50%...

Untethered Retreat

Tooltip

Upon reaching 0 energy, Reshanor shifts into Untethered Space to feed on arcane energies, obscuring vision for enemies in Reality and increasing all critical damage taken in Untethered Space by 50% for 44 sec.

Reshanor's shift causes void creatures to spill out into Reality.

How it works

Untethered Retreat is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 44 times over the full 44 sec. It triggers Errant Zap.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 197. Its base value is 50.

What it does

Untethered Retreat is a spell with a 0.8 sec cast, no range (it targets the caster) and effects that last 44 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Errant Zap.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time0.8 sec
Duration44 sec
Effect #1Apply Aura (6)
Aura type id 226
Period: every 1 sec
Trigger spell: Errant Zap
Effect #2Apply Aura (6)
Aura type id 197
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Untethered Retreat appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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