Spell
Veneration
Physical
Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them.
Tooltip
Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them.
Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
How it works
Its aura procs every time its trigger condition is met.
Veneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 8.
What it does
Veneration is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Veneration appears in: 1 spell that casts it.
Spells that cast it
- VenerationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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