How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Venom Spit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.72 per tick. It ticks every 2 sec, 4 times over the full 8 sec (6.88 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 10. It applies the snared mechanic.
What it does
Venom Spit is a Nature spell with a 2 sec cast, a range of 20 yards, a 3 sec cooldown and effects that last 8 sec. When cast it applies an aura every 2 sec and applies an aura with the snared mechanic. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.72 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 10 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.