Tooltip
A magical conduit tethers you to the Dream, granting a chance when using spells and abilities to embrace its power, gaining of a random secondary stat for 10 sec.
For each nearby ally tethered to the Dream, up to 2, the bonus will grow more powerful, but you will embrace it less often.
How it works
Verdant Conduit is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 285. It triggers Verdant Conduit.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3). Its base value is 10.
- Effect 4 is Dummy (effect type 3). Its base value is 2.
What it does
Verdant Conduit is a Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Verdant Conduit (record #418523).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 285 Trigger spell: Verdant Conduit |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) Value: 10 |
| Effect #4 | Dummy (3) Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.