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Verdant Embrace

Spell

Verdant Embrace

Nature

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Evoker

Instant castTwenty-Five yards

Fly to an ally and heal them for (1719% of Spell Power), or heal yourself for the same amount.

Verdant Embrace

Tooltip

Fly to an ally and heal them for (1719% of Spell Power), or heal yourself for the same amount.

How it works

It works on charges (charge category 2471); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Dummy (effect type 3).

What it does

Verdant Embrace is a Nature spell with an instant cast and a range of 25 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range25 yards (Twenty-Five yards)
Cast timeInstant
Category recovery time0.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 2471 (charge count not in the datamine)
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Verdant Embrace appears in: 2 talents.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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