Spell
Verdant Embrace
Nature
Fly to an ally and heal them for (1719% of Spell Power), or heal yourself for the same amount.
Tooltip
Fly to an ally and heal them for (1719% of Spell Power), or heal yourself for the same amount.
How it works
It works on charges (charge category 2471); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Dummy (effect type 3).
What it does
Verdant Embrace is a Nature spell with an instant cast and a range of 25 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Category recovery time | 0.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2471 (charge count not in the datamine) |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Verdant Embrace appears in: 2 talents.
Talents
- Verdant Embrace for Evoker (Devastation, Preservation)Talent
- Verdant Embrace for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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