Skip to content
Verdant Rend

Spell

Verdant Rend

Nature

Advertisement

Instant cast1 sec cooldownTwo-Hundred Yard Range

When crossing threads of the, the Cycle Warden disperses life energy inflicting 75 Nature damage to all players.

Verdant Rend

Tooltip

When crossing threads of the, the Cycle Warden disperses life energy inflicting 75 Nature damage to all players. This effect increases in magnitude by 100% with every crossing.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Verdant Rend is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 75. Its area radius is 200 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 15.

What it does

Verdant Rend is a Nature spell with an instant cast, a range of 200 yards and a 1 sec cooldown. When cast it deals Nature damage (base value 75) in a 200 yard radius. The client files the whole spell under the infected mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
MechanicInfected
Effect #1School Damage (2)
Value: 75
Radius: 200 yards
Effect #2Dummy (3)
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Verdant Rend appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Verdant Rend at Wowhead (opens Wowhead in a new tab)