Tooltip
When crossing threads of the, the Cycle Warden disperses life energy inflicting 75 Nature damage to all players. This effect increases in magnitude by 100% with every crossing.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Verdant Rend is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 75. Its area radius is 200 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 15.
What it does
Verdant Rend is a Nature spell with an instant cast, a range of 200 yards and a 1 sec cooldown. When cast it deals Nature damage (base value 75) in a 200 yard radius. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Mechanic | Infected |
| Effect #1 | School Damage (2) Value: 75 Radius: 200 yards |
| Effect #2 | Dummy (3) Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Verdant Rend appears in: 1 boss encounter.
Boss encounters
- Nymue, Weaver of the Cycle in Amirdrassil, the Dream's Hope
Journal section: Stage Two: Creation Complete > Cycle Warden
Encounter creatures: Nymue, Cycle WardenRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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