How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Vicious Bite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2.86.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.32 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 5 times over the full 15 sec (6.6 base in total).
What it does
Vicious Bite is a Physical spell with a 2 sec cast, a range of 10 yards, a 12 sec cooldown and effects that last 15 sec. When cast it deals Physical damage (base value 2.86) and applies an aura with the bleeding mechanic every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 2.86 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.32 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.