How it works
Victory is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 40.
- Effect 2 is effect type 212, which the datamine does not name.
- Effect 3 is Sanctuary (effect type 79).
- Effect 4 is Apply Aura (effect type 6). It applies aura type 311.
- Effect 5 is Trigger Spell (effect type 64). It triggers Evacuation Protocol.
What it does
Victory is a spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura and has a Sanctuary effect. It also casts Evacuation Protocol.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 40 Misc value: 127 |
| Effect #2 | Effect 212 Misc value: 692 |
| Effect #3 | Sanctuary (79) |
| Effect #4 | Apply Aura (6) Aura type id 311 |
| Effect #5 | Trigger Spell (64) Trigger spell: Evacuation Protocol |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.