How it works
Victory is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 430.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 298.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 40.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 321.
What it does
Victory is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 430 Misc value: 3299 |
| Effect #2 | Apply Aura (6) Aura type id 298 |
| Effect #3 | Apply Aura (6) Aura type id 40 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 321 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Victory appears in: 1 spell that casts it.
Spells that cast it
- VictoryTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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