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Vindication

Spell

Vindication

Holy

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Instant cast15 sec cooldownSelf Only

Places the mech in a reparative shield, healing for 5% every 1 sec for 6 sec.

Vindication

Tooltip

Places the mech in a reparative shield, healing for 5% every 1 sec for 6 sec. Additionally, damage taken is reduced by 50% while the shield is active, but you cannot move.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Vindication is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 5 per tick. It ticks every 1 sec, 6 times over the full 6 sec (30 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its base value is -100.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -50.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 60. Its base value is 50.

What it does

Vindication is a Holy spell with an instant cast, no range (it targets the caster), a 15 sec cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
RangeSelf Only
Cast timeInstant
Cooldown15 sec
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 20
Value: 5
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 26
Value: -100
Effect #3Apply Aura (6)
Aura type id 87
Value: -50
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 60
Value: 50
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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