Tooltip
Places the mech in a reparative shield, healing for 5% every 1 sec for 6 sec. Additionally, damage taken is reduced by 50% while the shield is active, but you cannot move.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Vindication is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 5 per tick. It ticks every 1 sec, 6 times over the full 6 sec (30 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its base value is -100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -50.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 60. Its base value is 50.
What it does
Vindication is a Holy spell with an instant cast, no range (it targets the caster), a 15 sec cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 5 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 26 Value: -100 |
| Effect #3 | Apply Aura (6) Aura type id 87 Value: -50 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 60 Value: 50 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.