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Vitriolic Stasis

Spell

Vitriolic Stasis

NatureShadow

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Instant castSelf Only

Upon reaching 100 energy, both Sentinels rush together and begin to balance their fluid levels over 30 sec.

Vitriolic Stasis

Tooltip

Upon reaching 100 energy, both Sentinels rush together and begin to balance their fluid levels over 30 sec. This process reduces their damage taken by 99% and restores health to the weaker Sentinel until it matches the other.

How it works

Vitriolic Stasis is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 30 times over the full 30 sec.

What it does

Vitriolic Stasis is a Nature and Shadow spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature, Shadow
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 87
Value: -99
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 226
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Vitriolic Stasis appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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