Tooltip
Causes a surge of invigorating mists, healing the target for (95% of Spell Power) and all allies with your Renewing Mist active for (70% of Spell Power).
How it works
Casting it triggers a 1.5 sec global cooldown.
Vivify is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). It scales with 0.95 times spell power.
- Effect 2 is Heal (effect type 10). It scales with 0.7 times spell power. Its area radius is 60 yards.
What it does
Vivify is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it heals and heals in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Spell power coefficient: 0.95 |
| Effect #2 | Heal (10) Spell power coefficient: 0.7 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.