Tooltip
Lets out an unearthly howl, inflicting Shadow damage and causing enemies to flee in fear.
How it works
Void Howl is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its base value is 100. It applies the fleeing mechanic. Its area radius is 10 yards.
What it does
Void Howl is a Shadow spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 100) in a 20 yard radius and applies an aura with the fleeing mechanic in a 10 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 7 Value: 100 Mechanic: Fleeing Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.