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Volatile Amber

Spell

Volatile Amber

Nature

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Instant castSelf Only

Deals 12.2662 Nature damage to the target.

Volatile Amber

Tooltip

Deals 12.2662 Nature damage to the target.

How it works

Volatile Amber is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.2662. Its area radius is 200 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 200 yards.

What it does

Volatile Amber is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 12.2662) in a 200 yard radius and applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration2 sec
Effect #1School Damage (2)
Value: 12.2662
Radius: 200 yards
Effect #2Apply Aura (6)
Aura type id 4
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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