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Volatile Bomb

Spell

Volatile Bomb

Physical

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Hunter

Instant castSelf Only

Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:

Volatile Bomb

Tooltip

Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:

Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.

Volatile Bomb: Reacts violently with poison, causing an extra (33.4% of Attack Power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets.

How it works

Its aura procs every time its trigger condition is met.

Volatile Bomb is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.

What it does

Volatile Bomb is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 332
Value: 271045
Misc value: 259495
Effect #2Apply Aura (6)
Aura type id 332
Value: 271045
Misc value: 270323
Effect #3Apply Aura (6)
Aura type id 332
Value: 271045
Misc value: 270335

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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