Spell
Volatile Bomb
Physical
Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
Tooltip
Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
Volatile Bomb: Reacts violently with poison, causing an extra (33.4% of Attack Power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets.
How it works
Its aura procs every time its trigger condition is met.
Volatile Bomb is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 271045.
What it does
Volatile Bomb is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 332 Value: 271045 Misc value: 259495 |
| Effect #2 | Apply Aura (6) Aura type id 332 Value: 271045 Misc value: 270323 |
| Effect #3 | Apply Aura (6) Aura type id 332 Value: 271045 Misc value: 270335 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.