Tooltip
Consume a Volatile Concoction, increasing damage done by 200%, damage taken by 50%, and reducing movement speed by 70%.
How it works
Volatile Concoction is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 200.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 100.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50.
What it does
Volatile Concoction is a Fire spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Duration | 10 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 200 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 100 |
| Effect #4 | Apply Aura (6) Aura type id 33 Value: -70 |
| Effect #5 | Apply Aura (6) Aura type id 87 Value: 50 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.