Tooltip
Stepping on a volatile ground fissure inflicts 6 Shadow damage every 1 sec for 12 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Volatile Fissure is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 12 times over the full 12 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Volatile Fissure is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Fissure appears in: 1 boss encounter.
Boss encounters
- Crown of the Cosmos in The Voidspire
Journal section: Stage Two: The Severed Rift
Encounter creatures: Alleria Windrunner, Vorelus, Demiar, MoriumRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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