Tooltip
Ivanyr marks several random players with Volatile Magic. After 6 sec., the magic explodes, inflicting 34.481 to all players.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Volatile Magic is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 6 sec. It triggers Volatile Magic.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
What it does
Volatile Magic is an Arcane spell with a 2 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 6 sec. When cast it applies an aura in a 100 yard radius every 6 sec. It also casts Volatile Magic (record #196570).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 6 sec Trigger spell: Volatile Magic |
| Effect #2 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Magic appears in: 1 boss encounter.
Boss encounters
- Ivanyr in The Arcway
Encounter creatures: IvanyrDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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