How it works
Its aura procs every time its trigger condition is met.
Volatile Oblivion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 25. Its area radius is 8 yards.
What it does
Volatile Oblivion is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in an 8 yard radius and applies an aura in an 8 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 30 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 25 Misc value: 127 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Oblivion appears in: 1 spell that casts it.
Spells that cast it
- Volatile OblivionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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