Tooltip
Deals Nature damage and increases Nature damage taken by 5% for 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Voltscale Shield is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. It jumps to up to 3 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5. It jumps to up to 3 targets.
What it does
Voltscale Shield is a Nature spell with an instant cast, a range of 30 yards and effects that last 20 sec. When cast it deals Nature damage (base value 10) jumping to up to 3 targets and applies an aura jumping to up to 3 targets. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | School Damage (2) Value: 10 Chain targets: 3 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 5 Misc value: 8 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Voltscale Shield appears in: 1 spell that casts it.
Spells that cast it
- Voltscale ShieldTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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