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Warden's Protection

Spell

Warden's Protection

Nature

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Instant castThree Hundred Yards

The Doomscale Warden's life force coils around the eggs, inflicting 7 Nature damage every 1 sec to players within 7 yards and forbidding all touch while the warden draws breath.

Warden's Protection

Tooltip

The Doomscale Warden's life force coils around the eggs, inflicting 7 Nature damage every 1 sec to players within 7 yards and forbidding all touch while the warden draws breath.

How it works

Warden's Protection is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Warden's Protection is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 7
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 2285, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Warden's Protection appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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