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Warp

Spell

Warp

Physical

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Instant cast3 sec cooldownMedium Range

Warps behind the target, gaining a tactical advantage, increasing damage done by 10% for 15 sec.

Warp

Tooltip

Warps behind the target, gaining a tactical advantage, increasing damage done by 10% for 15 sec. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Warp is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Teleport (effect type 252). Its area radius is 4 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 10.

What it does

Warp is a spell with an instant cast, a range of 30 yards, a 3 sec cooldown and effects that last 15 sec. When cast it has a Teleport effect in a 4 yard radius and applies an aura. It stacks up to 4 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Duration15 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks4
Effect #1Dummy (3)
Effect #2Teleport (252)
Radius: 4 yards
Effect #3Apply Aura (6)
Aura type id 193
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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