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Warp Nightwell

Spell

Warp Nightwell

Arcane

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6 secFive Hundred Yards

The caster warps the Nightwell, inflicting 1.39939 Arcane damage to all players.

Warp Nightwell

Tooltip

The caster warps the Nightwell, inflicting 1.39939 Arcane damage to all players.

Each cast of this spell increases the damage of caster's successive Warps by 5%.

How it works

Its aura procs every time its trigger condition is met.

Warp Nightwell is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 3.9183. It applies the infected mechanic. Its area radius is 50000 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 276. Its base value is 5.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Warp Nightwell.

What it does

Warp Nightwell is an Arcane spell with a 6 sec cast, a range of 500 yards and an effect that lasts until cancelled. When cast it deals Arcane damage (base value 3.9183) with the infected mechanic in a 50000 yard radius and applies an aura. It also casts Warp Nightwell (record #220925). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range500 yards (Five Hundred Yards)
Cast time6 sec
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Dummy (3)
Radius: 100 yards
Effect #2School Damage (2)
Value: 3.9183
Mechanic: Infected
Radius: 50000 yards
Effect #3Apply Aura (6)
Aura type id 276
Value: 5
Misc value: 35
Effect #4Trigger Spell (64)
Trigger spell: Warp Nightwell

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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