Tooltip
Inflicts 44.9762 Frost damage and knocks away anything caught in its path.
How it works
Wash Away is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 44.9762. Its area radius is 60 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 200. Its area radius is 60 yards.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 60 yards. It triggers Dry.
What it does
Wash Away is a Frost spell with an instant cast and a range of 50 yards. When cast it deals Frost damage (base value 44.9762) in a 60 yard radius and has a Knock Back effect in a 60 yard radius. It also casts Dry.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 44.9762 Radius: 60 yards |
| Effect #2 | Knock Back (98) Value: 200 Misc value: 50 Radius: 60 yards |
| Effect #3 | Effect 164 Radius: 60 yards Trigger spell: Dry |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wash Away appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Wise Mari in Temple of the Jade Serpent
Journal section: Stage Two: Behold the Torrential Waters!
Encounter creatures: Wise MariDungeon boss ability
Spells that cast it
- Wash AwayTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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