Tooltip
You are engulfed in a Bubble of Water which inflicts 1.86469 Frost damage every 3 sec and slows movement speed by 50% for 12 sec.
How it works
Its dispel type is client id 1.
Water Bubble is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.8647 per tick. It ticks every 3 sec, 4 times over the full 12 sec (7.46 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
What it does
Water Bubble is a Frost spell with a 2 sec cast, a range of 30 yards and effects that last 12 sec. When cast it applies an aura every 3 sec and applies an aura. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Duration | 12 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.8647 Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.