Tooltip
Channels a jet of icy water at the target, slowing the target by 30% and dealing Frost damage to the target over 4 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Water Jet is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It ticks every 1 sec, 4 times over the full 4 sec (100 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30. It applies the snared mechanic.
What it does
Water Jet is a Frost spell with a 1 sec cast, a range of 45 yards, a 6 sec cooldown and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 1 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 25 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 30 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.