Tooltip
Shoots water at an enemy, inflicting Frost damage and slowing the victim's movement, attack, and casting speeds for 15 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Water Spit is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 252. Its base value is -20.
What it does
Water Spit is a Frost spell with a 2 sec cast, a range of 30 yards, a 2 sec cooldown and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -20 |
| Effect #3 | Apply Aura (6) Aura type id 252 Value: -20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.