Tooltip
Collecting living water on behalf of the restless sea spirit. Beware of the sharks!
How it works
Watersight is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 170. It triggers Shark Detection Radius.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 139.
What it does
Watersight is a spell with an instant cast, a range of 10 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Shark Detection Radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 170 Misc value: 3 Trigger spell: Shark Detection Radius |
| Effect #2 | Apply Aura (6) Aura type id 139 Misc value: 1065 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Watersight appears in: 2 spells that cast it.
Spells that cast it
- Restless Sea Victory Reward (Shrine 01)Triggers this spell
- Restless Sea Victory Reward (Shrine 02)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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