Tooltip
Your critical strikes have a chance to build Static Electricity, granting 2% attack speed per stack. This effect may occur.
At 10 stacks lightning surges through you, increasing your movement speed by 30% for 12 seconds. While surging, your auto attacks jolt your target and 1 nearby enemy for 898 Nature damage.
When this effect fades, you become grounded for 1 min and unable to generate Static Electricity.
How it works
Way of Controlled Currents is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It jumps to up to 2 targets.
- Effect 2 is Dummy (effect type 3). It triggers Way of Controlled Currents.
What it does
Way of Controlled Currents is a Nature spell with an instant cast and a range of 40 yards. When cast it deals Nature damage jumping to up to 2 targets. It also casts Way of Controlled Currents (record #377456).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Chain targets: 2 |
| Effect #2 | Dummy (3) Trigger spell: Way of Controlled Currents |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.