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Way of Controlled Currents

Spell

Way of Controlled Currents

Nature

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Instant castLong Range

Your critical strikes have a chance to build Static Electricity, granting 2% attack speed per stack.

Way of Controlled Currents

Tooltip

Your critical strikes have a chance to build Static Electricity, granting 2% attack speed per stack. This effect may occur.

At 10 stacks lightning surges through you, increasing your movement speed by 30% for 12 seconds. While surging, your auto attacks jolt your target and 1 nearby enemy for 898 Nature damage.

When this effect fades, you become grounded for 1 min and unable to generate Static Electricity.

How it works

Way of Controlled Currents is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It jumps to up to 2 targets.
  2. Effect 2 is Dummy (effect type 3). It triggers Way of Controlled Currents.

What it does

Way of Controlled Currents is a Nature spell with an instant cast and a range of 40 yards. When cast it deals Nature damage jumping to up to 2 targets. It also casts Way of Controlled Currents (record #377456).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Effect #1School Damage (2)
Chain targets: 2
Effect #2Dummy (3)
Trigger spell: Way of Controlled Currents

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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