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Whiplash

Spell

Whiplash

Physical

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Instant castTen yards

Whips the enemy, reducing movement speed by 20% and increasing damage taken by the demon by 50% for 15 sec.

Whiplash

Tooltip

Whips the enemy, reducing movement speed by 20% and increasing damage taken by the demon by 50% for 15 sec. This effect stacks.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Whiplash is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 270. Its base value is 50.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Lesser Invisibility.

What it does

Whiplash is a spell with an instant cast, a range of 10 yards and effects that last 15 sec. When cast it applies an aura with the snared mechanic and applies an aura. It also casts Lesser Invisibility. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Duration15 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks10
Effect #1Apply Aura (6)
Aura type id 33
Value: -20
Mechanic: Snared
Effect #2Apply Aura (6)
Aura type id 270
Value: 50
Misc value: 127
Effect #3Effect 164
Trigger spell: Lesser Invisibility

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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