Tooltip
Tears in to the enemy, inflicting 75 Physical damage and causes them to bleed for 2 Physical damage every 1 sec for 5 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Wicked Gash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 75. It applies the bleeding mechanic. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. Its area radius is 5 yards. It ticks every 1 sec, 5 times over the full 5 sec (10 base in total).
What it does
Wicked Gash is a Physical spell with an instant cast, a range of 5 yards and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 75) with the bleeding mechanic in a 5 yard radius and applies an aura with the bleeding mechanic in a 5 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Weapon % Damage (31) Value: 75 Mechanic: Bleeding Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Mechanic: Bleeding Radius: 5 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.