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Wild Energy Passive

Spell

Wild Energy Passive

Physical

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Instant cast3 sec cooldownSelf Only

Physical spell.

Wild Energy Passive

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wild Energy Passive is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It scales with 1 times spell power. It ticks every 1 sec. It triggers Wild Energy.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Astral Flare Visual.

What it does

Wild Energy Passive is a spell with an instant cast, no range (it targets the caster), a 3 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura every 1 sec. It also casts Wild Energy and Astral Flare Visual.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown3 sec
Global cooldownNone
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Spell power coefficient: 1
Period: every 1 sec
Trigger spell: Wild Energy
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Astral Flare Visual

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.