How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wild Energy Passive is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It scales with 1 times spell power. It ticks every 1 sec. It triggers Wild Energy.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Astral Flare Visual.
What it does
Wild Energy Passive is a spell with an instant cast, no range (it targets the caster), a 3 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura every 1 sec. It also casts Wild Energy and Astral Flare Visual.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Spell power coefficient: 1 Period: every 1 sec Trigger spell: Wild Energy |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Astral Flare Visual |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.