Tooltip
Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 27.2583 Nature damage to all players. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 140, which the datamine does not name. Its area radius is 200 yards. It triggers Wind Bomb.
What it does
Wind Bomb is a spell with an instant cast, a range of 200 yards and a 3 sec cooldown. It also casts Wind Bomb (record #131814).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 140 Radius: 200 yards Trigger spell: Wind Bomb |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.