Tooltip
Focus the elements into an elemental shape for 30 sec. This shape continually casts, knocking back targets and inflicting Nature damage.
How it works
Wind Gust is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 2 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 2 yards.
What it does
Wind Gust is a Nature spell with a 2 sec cast and a range of 8 yards. When cast it deals Nature damage (base value 100) in a 2 yard radius and has a Knock Back effect in a 2 yard radius. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 2 sec |
| Mechanic | Knockbacked |
| Effect #1 | School Damage (2) Value: 100 Radius: 2 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 7 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.