Spell
Windwalking
Physical
Split into 3 elemental spirits for 15 sec, each spirit dealing 160% of normal damage and healing.
Tooltip
Split into 3 elemental spirits for 15 sec, each spirit dealing 160% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
How it works
Its aura procs every time its trigger condition is met.
Windwalking is built from 18 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 9 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 10 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 11 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 12 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 13 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 14 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 15 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 16 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 17 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 18 is Apply Aura (effect type 6). It applies aura type 77.
What it does
Windwalking is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 129 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 77 Misc value: 11 |
| Effect #3 | Apply Aura (6) Aura type id 77 Misc value: 6 |
| Effect #4 | Apply Aura (6) Aura type id 77 Misc value: 2 |
| Effect #5 | Apply Aura (6) Aura type id 77 Misc value: 3 |
| Effect #6 | Apply Aura (6) Aura type id 77 Misc value: 1 |
| Effect #7 | Apply Aura (6) Aura type id 77 Misc value: 27 |
| Effect #8 | Apply Aura (6) Aura type id 77 Misc value: 5 |
| Effect #9 | Apply Aura (6) Aura type id 77 Misc value: 13 |
| Effect #10 | Apply Aura (6) Aura type id 77 Misc value: 24 |
| Effect #11 | Apply Aura (6) Aura type id 77 Misc value: 14 |
| Effect #12 | Apply Aura (6) Aura type id 77 Misc value: 26 |
| Effect #13 | Apply Aura (6) Aura type id 77 Misc value: 17 |
| Effect #14 | Apply Aura (6) Aura type id 77 Misc value: 7 |
| Effect #15 | Apply Aura (6) Aura type id 77 Misc value: 30 |
| Effect #16 | Apply Aura (6) Aura type id 77 Misc value: 9 |
| Effect #17 | Apply Aura (6) Aura type id 77 Misc value: 10 |
| Effect #18 | Apply Aura (6) Aura type id 77 Misc value: 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.