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Withering Filth

Spell

Withering Filth

Nature

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Instant castExtended Range

The slime lunges at a player, inflicting 25 Nature damage and reducing haste by 45% to all players of the impact.

Withering Filth

Tooltip

The slime lunges at a player, inflicting 25 Nature damage and reducing haste by 45% to all players of the impact.

How it works

Its dispel type is client id 1.

Withering Filth is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -45. Its area radius is 5 yards.
  3. Effect 3 is effect type 203, which the datamine does not name. Its area radius is 5 yards. It triggers Withering Filth.

What it does

Withering Filth is a Nature spell with an instant cast, a range of 50 yards and effects that last 30 sec. When cast it deals Nature damage (base value 25) in a 5 yard radius and applies an aura in a 5 yard radius. It also casts Withering Filth (record #337002).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast timeInstant
Duration30 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 25
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 193
Value: -45
Radius: 5 yards
Effect #3Effect 203
Radius: 5 yards
Trigger spell: Withering Filth

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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