Spell
Wrath
Nature
Hurl a ball of energy at the target, dealing (146.4% of Spell Power) Nature damage.
Tooltip
Hurl a ball of energy at the target, dealing (146.4% of Spell Power) Nature damage.
Generates Astral Power.
How it works
Casting it triggers a 1.5 sec global cooldown.
Wrath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.464 times spell power.
- Effect 2 is Energize (effect type 30).
What it does
Wrath is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage and restores a resource.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Spell power coefficient: 1.464 |
| Effect #2 | Energize (30) Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wrath appears in: 1 class specialization.
Class specialization
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 1.331 to 1.464 (patch 12.1.0)
Comments
Read player comments on Wrath at Wowhead (opens Wowhead in a new tab)