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Wrath

Spell

Wrath

Nature

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Druid

1.5 secLong Range

Hurl a ball of energy at the target, dealing (146.4% of Spell Power) Nature damage.

Wrath

Tooltip

Hurl a ball of energy at the target, dealing (146.4% of Spell Power) Nature damage.

Generates Astral Power.

How it works

Casting it triggers a 1.5 sec global cooldown.

Wrath is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 1.464 times spell power.
  2. Effect 2 is Energize (effect type 30).

What it does

Wrath is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage and restores a resource.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Spell power coefficient: 1.464
Effect #2Energize (30)
Misc value: 8

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wrath appears in: 1 class specialization.

Class specialization

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

  • Effect: Spell power coefficient changed from 1.331 to 1.464 (patch 12.1.0)

Comments

Read player comments on Wrath at Wowhead (opens Wowhead in a new tab)