Tooltip
Wrecks the target, inflicting high Physical damage and causing them to take 100% increased damage from Wreck for 3 sec.
How it works
Its aura procs every time its trigger condition is met.
Wreck is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100.
What it does
Wreck is a Physical spell with an instant cast, a range of 100 yards and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 100) with the infected mechanic and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 3 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 100 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 100 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wreck appears in: 1 spell that casts it.
Spells that cast it
- WreckTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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