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Wreck

Spell

Wreck

Physical

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Instant castTower 100

Wrecks the target, inflicting high Physical damage and causing them to take 100% increased damage from Wreck for 3 sec.

Wreck

Tooltip

Wrecks the target, inflicting high Physical damage and causing them to take 100% increased damage from Wreck for 3 sec.

How it works

Its aura procs every time its trigger condition is met.

Wreck is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100.

What it does

Wreck is a Physical spell with an instant cast, a range of 100 yards and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 100) with the infected mechanic and applies an aura. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Duration3 sec
Proc chanceAlways
Max stacks3
Effect #1Weapon % Damage (31)
Value: 100
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 100
Misc value: 33

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wreck appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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