How it works
Wretch Soul is built from 3 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Soul Explosion.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Displacement Beacon.
- Effect 3 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Transcendence.
What it does
Wretch Soul is a spell with an instant cast and no range (it targets the caster). It also casts Soul Explosion, Displacement Beacon and Transcendence.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 140 Radius: 50000 yards Trigger spell: Soul Explosion |
| Effect #2 | Effect 203 Radius: 50000 yards Trigger spell: Displacement Beacon |
| Effect #3 | Effect 203 Radius: 50000 yards Trigger spell: Transcendence |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.