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Zap!

Spell

Zap!

Nature

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2 secTwenty yards

The caster strikes their target with electricity that arcs to another nearby player, inflicting Nature damage and reducing their movement speed by 30% for 8 sec.

Zap!

Tooltip

The caster strikes their target with electricity that arcs to another nearby player, inflicting Nature damage and reducing their movement speed by 30% for 8 sec. The spell affects targets.

How it works

Its dispel type is client id 1.

Zap! is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. It jumps to up to 3 targets.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic. It jumps to up to 3 targets.

What it does

Zap! is a Nature spell with a 2 sec cast, a range of 20 yards and effects that last 8 sec. When cast it deals Nature damage (base value 10) jumping to up to 3 targets and applies an aura with the snared mechanic jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time2 sec
Duration8 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 10
Chain targets: 3
Effect #2Apply Aura (6)
Aura type id 33
Value: -30
Mechanic: Snared
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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