Tooltip
The caster strikes their target with electricity that arcs to another nearby player, inflicting Nature damage and reducing their movement speed by 30% for 8 sec. The spell affects targets.
How it works
Its dispel type is client id 1.
Zap! is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. It jumps to up to 3 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic. It jumps to up to 3 targets.
What it does
Zap! is a Nature spell with a 2 sec cast, a range of 20 yards and effects that last 8 sec. When cast it deals Nature damage (base value 10) jumping to up to 3 targets and applies an aura with the snared mechanic jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 2 sec |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 10 Chain targets: 3 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.